Lucent Heart is a social, free-to-play fantasy MMORPG; it combines many traditional RPG elements with a unique soul mate system.
So then there’s this thing, called dating in MMORPGs. I have no idea how that even works, really, but I suppose it’s similar to just meeting someone you like online, hitting it off, playing together a lot, and then maybe deciding you might like to eventually meet each other in person. Dating / Marriage in Jade Dynasty Grants Access to Special Skills But then…
what if developers started designing dating “mechanics” to be implemented into their games? Take, for instance, the Soul Mate system in Asda Story, or the dating system in Luna Online.
These kinds of things, while not exactly commonplace, cleverly cater to our predictable (and oh-so-exploitable) human desire for companionship and intimacy.
By offering players special partnership bonuses within the game, rewards, and whatever else, developers, crafty as ever, find new ways to skim a little more gravy off the top of of the meaty, delicious money-cake that is their playerbase. It could very well be that the implementation of these mechanics was driven by a kind of pure, humanitarian benevolence.
Luna Online has an in-game dating system So that’s cool.
Frankly, I would love to be able to have some kind of combat advantage for my boyfriend and I while we plow through things, or special unlockable gear that enables us, when playing together, to cut an even more efficient and bloody swath through the droves of our enemies.
It truly would be romantic, now that I think about it.
Though I’m not entirely sure if this is a romantic, sentimental feeling… Maybe they’re both tied together and I don’t even realize it!
Dancing MMOs like Show Up and Hot Dance Party have Relationship System Too It’s interesting to consider how making mechanics and rewards for having a significant other might affect the playerbase in certain games.
Even taking it out of a romantic context (as I’m sure there are plenty of people who would take advantage of these bonuses without actually being romantically involved), it’s kind of cool to imagine having a “partner” in the game who confers bonuses to you and vice versa when you are fighting side-by-side.
It brings to mind a more broad topic, and an interesting question; why don’t more games do this kind of thing?